SI
Snail, Inc. (SNAL)·Q3 2025 Earnings Summary
Executive Summary
- Q3 2025 headline revenue fell 38.6% YoY to $13.82M as ~$10.9M of sales were deferred (primarily ARK: Survival Ascended’s Lost Colony pre-sales), driving near-zero gross margin; bookings rose 9.3% YoY to $17.6M, evidencing underlying demand .
- GAAP net loss was $(7.87)M vs $0.23M profit a year ago; EBITDA was $(9.7)M vs $0.5M in Q3’24, pressured by fixed related-party license fees (~$6M/quarter) against depressed recognized revenue and film asset impairments .
- Management expects a materially stronger Q4: targeting a December 2025 launch for ARK: Lost Colony with ~$5.8M of deferred revenue recognized in Q4 and ~$26.5M recognized over the next 12 months, improving top-line visibility .
- Versus S&P Global consensus, Q3 missed on all key metrics: revenue $13.82M vs $22.00M*, EPS $(0.21) vs $(0.05), EBITDA $(9.33)M vs $(2.00)M; thin coverage (one estimate) suggests high dispersion risk going forward (miss largely timing/deferral-related) *. Values retrieved from S&P Global.
What Went Well and What Went Wrong
What Went Well
- Underlying demand held up: Bookings grew 9.3% YoY to $17.6M on ARK promotions, Lost Colony pre-sales, and Aquatica; nine-month bookings up 14.3% to $67.0M .
- Engagement and franchise health: Q3 ASA average DAU ~92,876; ARK Mobile average DAU ~144,750; cumulative ARK playtime reached 4.2B hours; Lost Colony pass units ~306K sold by quarter-end .
- Liquidity improved: Unrestricted cash ended Q3 at $12.3M vs $7.3M at 12/31/24, aided by operating cash flow of ~$4.2M YTD .
“Bookings also continues to increase, reflecting strong demand and building backlog... The majority of deferred revenue is expected to be recognized within the next 12 months” — CEO Hai Shi .
What Went Wrong
- Recognized revenue and margins compressed sharply: Revenue $13.82M vs $22.53M (YoY), gross profit ~$0.01M, as ~$10.9M of sales were deferred; net loss $(7.87)M vs $0.23M profit in Q3’24 .
- Non-GAAP profitability deteriorated: Q3 EBITDA $(9.7)M vs $0.5M in Q3’24; nine-month EBITDA $(15.6)M vs $1.6M last year .
- Fixed related-party license fees (~$6M/quarter) created operating deleverage when recognized revenue dipped, and Q3 included film asset impairment ($0.34M) .
Financial Results
Notes: Margins are calculated from cited revenue and gross profit.
KPIs and Franchise Metrics
Actual vs S&P Global Consensus — Q3 2025
Values retrieved from S&P Global.
Note: EBITDA “actual” uses EBITDA reconciliation; magnitude matches reported $(9.7)M with rounding .
Guidance Changes
Earnings Call Themes & Trends
Management Commentary
- “Our reported top-line performance does not fully capture the underlying growth we are experiencing due to the revenue recognition timing of deferred revenue increasing to approximately $10.9 million… Bookings also continues to increase, reflecting strong demand and building backlog.” — CEO Hai Shi .
- “We are making steady progress toward becoming one of the first gaming companies to launch a proprietary stablecoin… advancing both the underlying infrastructure and multi-state regulatory approvals.” — CEO Hai Shi .
- “Deferred revenue balance was $36.4 million… we expect ~$26.5 million recognized within the next 12 months and ~$5.8 million in Q4 with Lost Colony.” — CFO Heidy Chow .
- “Engagement across ARK continues to remain strong and stable… Lost Colony pre-sales have delivered strong results… ~306,000 units sold.” — SVP Peter Kang .
Q&A Highlights
- Gross margin contraction: CFO cited fixed related-party license fee (~$6M/quarter) paid regardless of recognized revenue, plus ~$5.9M of Lost Colony sales deferred and Q2 sale pulling forward some ASE base demand .
- Deferred revenue timing: ~$5.9M Lost Colony recognized in Q4 on release; ~$10.3M tied to Genesis 1 & 2 recognized upon release in 2026 timeframe; majority of the $36.4M balance recognized within ~12 months, assuming timely delivery .
- Business mix: Majority of deferred revenue relates to gaming performance obligations; some is deposits for future games .
Estimates Context
- Q3 2025 vs S&P Global: Revenue $13.82M vs $22.00M* (miss), EPS $(0.21) vs $(0.05)* (miss), EBITDA $(9.33)M vs $(2.00)M* (miss); one estimate per metric indicates limited coverage and higher potential volatility. Primary miss driver was revenue recognition timing (deferred) rather than bookings/demand *. Values retrieved from S&P Global.
Consensus vs Actual — Recent Quarters
Values retrieved from S&P Global.
Key Takeaways for Investors
- The quarter’s print masks demand strength: bookings rose and ARK engagement remained solid; the delta is timing (deferred) not end-demand deterioration .
- Q4 setup is favorable: December Lost Colony release plus ~$5.8M deferred recognition should lift reported revenue; additional ~$26.5M non-refundable deferred expected over 12 months .
- Margin sensitivity is high to revenue recognition given fixed related-party license fees (~$6M/quarter); higher recognized revenue should normalize gross margin from Q3’s trough .
- Cash improved to $12.3M; operating cash flow positive YTD, reducing near-term liquidity risk while funding pipeline .
- Stablecoin initiative progressing (infrastructure and licensing); while early, potential monetization/efficiency optionality could become a narrative catalyst alongside ARK content cadence .
- Expect estimate revisions: consensus likely to recalibrate on revenue timing, Q4 recognition, and EBITDA trajectory; thin coverage increases dispersion risk*. Values retrieved from S&P Global.
- Trading lens: Near-term catalysts include the Lost Colony launch/date certainty and any stablecoin regulatory update; watch for Q4 recognized revenue inflection and gross margin rebound .